Mostrando postagens com marcador review. Mostrar todas as postagens
Mostrando postagens com marcador review. Mostrar todas as postagens

domingo, 16 de fevereiro de 2014

Motorola Moto G Full Review: An Excellent Smartphone For $179

The Moto X smartphone gave us a glimpse of what Google had in store for Motorola (before selling it to Lenovo). It's an attractive smartphone that proved that the number of cores and pixels isn't everything that makes a flagship phone by introducing innovative ways to control and use the phone and thorough customization of the phone's design. Having the Moto X occupy the flagship end, Motorola then proceeded to produce a budget smartphone which made as few compromises as possible compared to its flagship counterpart, and that is where the Moto G stands.

For $179, the Moto G offers an experience that isn't so far away from the Moto X, and is also one of the only smartphones in that price range you wouldn't be frustrated with having. It may not have the Moto X's Active Display and Always On voice commands features nor its wide array of customization options, but the in-hand feel and overall user experience of the Moto X is mostly preserved, but with a much lower price tag. If you can't, or don't want to, spend a lot of cash on a smartphone, but still want to get a good device, the Moto G is the perfect pick. The low price means you'll be making some key compromises, though, like the lack of LTE connectivity, a smaller display size and resolution, an unimpressive camera and a modest processor. But it's not like any other phone in that price segment offers any of these features. 


Design




The Moto G's design is just like the Moto X, except slightly bigger in all three dimensions. At its thickest point, the Moto G measures 11.6mm thick. It's also heavier than the Moto X, and indeed quite heavy for its size, weighing 143g. The Moto G may be quite a thick, heavy phone compared to more expensive flagships with even larger displays, but on the plus side this is due to the battery being quite large. The 2,070mAh battery may not hold a candle to the Galaxy S4's 2,600mAh battery, but then again the Moto G's total system power consumption is much lower than the Galaxy S4's. And even though the Moto G is heavier than some other phones, it's definitely light enough to use comfortably. 




The removable back cover of the Moto G, unlike the Moto X, is the only part of the phone that you can customize. The standard shell that comes with the phone is black, but you can also buy shells from Motorola with a variety of different colors, like white, red, yellow, blue, turquoise, among others. Each shell sells for $14.99. Motorola is also selling Flip Shells, which, as the name implies, have a magnetic flip cover that protects the phone's screen. These cost $29.99. For $19.99 you can also buy a Grip Shell, which is a thicker, more durable shell which also improve's the phone's grip, again, as the name implies. All shells, in all colors, have a matte finish, which depending on the color makes them quite the fingerprint magnets. By the way, removing the back cover will give you access to the microSIM card slot. Unfortunately, though, the battery is sealed inside and there's no expandable storage.


You may not be able to customize every last detail of the Moto G using Moto Maker, like with the Moto X, but it still has far more customization than most phones. 



























The Moto G's characteristic curved back fits the hand nicely, and makes the phone slipping from your hand less likely. The phone is relatively compact and is easily operable with one hand.




The microUSB port is placed on the bottom side, while the headphone jack is on top. The power and volume buttons, which by the way are small, but feel very solid and have excellent response, are located on the right side. Finally, the left side of the phone is bare. 


The default black shell is simple an understated, in the same way as the Nexus 5's matte black back looks. The 5 MP camera is placed on top-center, and to its left there's the speaker, which is nothing special, but gets pretty loud without distorting nevertheless. Under the camera there's an LED flash, and below is there's the same concave Motorola logo as on the Moto X. As a nice design touch, the concave Motorola logo is placed exactly where your index finger usually is when you're holding the phone, so that your index rests on top of the depression, which actually feels quite comfortable. 




Overall, the Moto G's design is nothing short of excellent. Its curved design is interesting looking and feels very comfortable to hold. The phone may be thicker than many recent smartphones, but the comfort that this design offers compensates for the phone's thickness. In the mid-range smartphone segment, we see a lot of glossy, creaky smartphones, but the Moto G's design is nothing short of excellent.


I'd like to emphasize just how good build quality is with the Moto G. I've dropped it quite a few times since I got it, and it looks intact. One of the last things you expect from a budget phone is Gorilla Glass 3 protection, so I was very happy to see it on the Moto G's spec sheet. Another thing you wouldn't ever expect to see on a $179 phone is water resistance. Motorola said that the Moto G had water-resistant nano-coating protecting the phone's internals, but since it has no IP certification I wouldn't advise you to go chucking your Moto G into a swimming pool. However, some tests on YouTube channels show the Moto G surviving for over 30 minutes underwater, whilst still functioning completely well afterwards. I didn't go as far as testing how my Moto G would do underwater, but I did (accidentally) splash water on it enough to know that it's able to survive some water. But like I said, without an IP certification it's more of a protection in case you accidentally drop your phone on the water rather than a reason for trying to take underwater selfies. 

Display


The Moto G sports a 4.5" LCD IPS display with a 1280 x 720 resolution, and a 326ppi pixel density. These specs may not sound very exciting, and they're not, but for a mid-range smartphone this is absolutely impressive. The display may not be as large as recent smartphones, but it's still a good balance between being too small and too big (5" in my opinion is dangerously close to "too big" territory). The 720p resolution sounds like old news, but just one year ago that was flagship stuff, and it's still more pixels than the latest iPhones pack. The 326ppi also matches exactly the iPhone's pixel density, so while it may not be as sharp as recent Android flagships, it's still crisp enough to be called a "Retina"-class display. 


As the Moto G has an IPS LCD display, not AMOLED like the Moto X, it can't have that nifty Active Display feature. That also means that, unlike on AMOLED, blacks won't be as good on the Moto G's LCD screen, and colors won't pop as much. Although to be fair, the Moto G does have excellent black levels, and the colors are quite good too. In fact, in the mid-range segment, the Moto G has the best display in that area. 


Processor


One of the main compromises a mid-range smartphone has to make is the silicon inside. The Moto G has a Snapdragon 400 processor, a common tier of Qualcomm silicon for mid-range smartphones. This particular Snapdragon 400 SKU, codenamed MSM8226, consists of a quad-core Cortex-A7 CPU @ 1.2GHz and an Adreno 305 GPU. These specs are really nothing special, hence the Moto G's performance can't compete with current flagships. Then again, performance is the one aspect of mobile technology that advances the fastest, so the Moto G's performance, while not even close to current flagships, can actually match 2012's flagships in terms of performance. 


For those of you who are not aware where the Cortex-A7 stands in ARM's lineup, the Cortex-A7 is architecturally similar to the Cortex-A8 core, so it's an in-order, 2-wide machine. With some power efficiency and architectural improvements over the Cortex-A8, however, one Cortex-A7 core can deliver up to Cortex-A9 levels of performance, all the while consuming much less power. 


As benchmarks will show, the Adreno 305 GPU is no match for current high-end mobile GPUs, but at the same time it's one of the most modern GPUs, architecturally speaking, thanks to its full OpenGL ES 3.0 compatibility. It may not have the power to run demanding games or benchmarks super-smoothly, but at least it has excellent API compatibility, unlike Nvidia's Tegra 4, which may have more processing power, but can't run OpenGL ES 3.0 applications.


In the Sunspider 1.0.2 test, which measures Javascript performance, the Moto G scored 1,377.1ms. Note that the test was run on the Chrome browser, which is notorious for not being the fastest browser for Javascript processing. The Moto G has Chrome as the default browser, therefore the standard Webkit Android browser isn't available on the device. 

Now on to AnTuTu, a benchmark which measures all-around performance of the phone, consisting of UX performance tests, as well as CPU, RAM, GPU and storage I/O tests.
The Moto G managed a pretty decent score here, even slightly outperforming the Nexus 4. It's still no match for recent flagships, but then again it's not meant to. 

Now moving on to 3D benchmarks, let's start with the recently released GFXBench 3.0.
The Manhattan test is one of the only OpenGL ES 3.0 benchmarks in existence, and unfortunately it doesn't put the Moto G in a very good position, as the smartphone is simply trumped by its competitors. You may notice, however, that all devices being compared to the Moto G in this chart are high-end devices with top-notch GPUs. I would compare the Moto G to other budget devices, but there weren't any for this test because the Adreno 305 is the only mid-range GPU that supports OpenGL ES 3.0. So while it's nice that the Moto G does support OpenGL ES 3.0, it's not properly equipped to render ES 3.0 games smoothly. Note that this is the Offscreen Manhattan test, which runs at a non-native resolution of 1080p. 
The Manhattan Onscreen test gives the Moto G an advantage over recent flagships since its 720p resolution strains the GPU much less than some of the 1080p-toting smartphones being compared here. The Moto G is still behind all of its competition, but now it's at least close to the Galaxy Note 2 and the Galaxy S4. 

Since the T-Rex test runs on any OpenGL ES 2.0-compatible GPU (i.e. all recent GPUs) I could put some fair comparison points for the Moto G. The Moto G is able to nearly match the Galaxy S III and the iPhone 5/5c's performance, at least in Offscreen mode. Not bad for a $179 phone. 

At native resolutions, the Moto G does even better. 

In the 3DMark test the Moto G scored pretty well too. It outperformed the Galaxy S III and, again, it got pretty close to the iPhone 5/5c.

The Average 3DMark score takes into account both the GPU-bound tests as well as the Physics CPU-bound test. The scores for the graphics tests only show the Moto G's Adreno 305 GPU struggling to keep up. It still easily outperforms the Tegra 3, but it falls behind the iPhone 5/5c and the Galaxy S III.
The Physics score, which mostly reflects CPU performance, puts the Moto G pretty much on par with the Tegra 3-based HTC One X+, the Samsung Galaxy S III and the iPhone 5 and 5c, with the Galaxy S4 still pulling ahead significantly. This test reflects how the Cortex-A7 core performs similarly to the Cortex-A9, seeing as the Quad Cortex-A7 @ 1.2GHz in the Moto G matches the performance of the Quad A9s @1.4GHz in the Galaxy S III and HTC One X+.

As a budget device, the Moto G has no hope of competing with current high-end smartphones, however, it's performance is at least competitive with the likes of the Galaxy S III and the iPhone 5 and 5c, so it's good that such an inexpensive phone can match 2012's flagships in terms of performance. 

Subjectively speaking, the Moto G performs pretty well. It's driving a pretty high resolution screen for its price range, however it's still able to deliver a fluid UI experience. The near-stock Android build doesn't have any bloatware pulling back the processor, and it's makes for a simple and intuitive user experience. Moving around the home screen and the app drawer is very smooth, however, after filling almost all five home screens with widgets and app icons things did get a bit slower, occasionally. I feel that the Snapdragon 400's single-channel LPDDR2-1066 memory interface occasionally struggles to keep up with the bandwidth demands of the 720p screen, an issue I recall last seeing in Tegra 3 tablets also with 720p displays. Launching apps was mostly a quick process, and web browsing is also pretty fast. Chrome isn't the smoothest browser for scrolling and pinch zooming, and I did indeed find some occasions where scrolling and zooming became a bit of a laggy process. When loading more complex pages I also found that the Moto G freezes long enough to make me impatient.

The only area where the Moto G seems to struggle a lot is with multitasking. Jumping between apps causes a bit of a slowdown, and the transition animations also get pretty laggy when I'm jumping between demanding apps, like Chrome. Also, after using the phone for some time it becomes apparent that the Moto G's 1 GB of RAM isn't enough, as apps get suspended very often and, occasionally, returning to the home screen requires a redraw, which can take a little over a second. The lack of enough RAM is enough to be annoying sometimes. For example, when using Facebook Messenger's Chat heads feature with a large app, like Chrome, open at the same time, I found that the phone's RAM management software kills the Messenger very often, so that my conversations disappeared without notice.

The Android 4.4 KitKat update did reduce the magnitude of this problem a bit due to its RAM management optimizations, but I still find that apps are getting suspended too much. 

The Moto G isn't exactly great for gaming, but it can run today's most demanding games at a decent framerate. For example, I've been playing Asphalt 8 on the Moto G, and at high settings I rarely encountered any noticeable lag. It's almost definitely the best gaming experience in the Moto G's price segment. 

As the Snapdragon 400 is built on 28nm silicon and the Cortex-A7 core is oriented for power efficiency, I never encountered any thermal issues with the Moto G. Even when gaming for extended periods of time the Moto G only got as far as becoming slightly warm. 

Between the low-power SoC, the relatively modest display and the large-ish battery, the Moto G has pretty good battery life. With moderate usage, the Moto G lasts from one to up to two work days. 

Conclusion

The Moto G is a bit like a budget version of Google's Nexus phones (that would actually make sense, since Motorola was owned by Google when the Moto G was released). In other words, it's a basic phone, with a basic, stock Android build, which offers a lot for its price, making as few compromises as possible. Motorola managed to make a phone which has a great screen, combined with excellent build quality and good internal hardware in a price range marked by horrible displays and flimsy build quality. 

If your budget is limited and you can't go above $200 for a phone, in that price range the Moto G is undoubtedly the best phone to get. I daresay the Moto G is even better than many phones above that price range. It's still no match for flagships, as it doesn't offer LTE connectivity, it's display is smaller and has a lower ppi, and its performance leaves something to be desired, not to mention that it's camera's not exactly great either. But still, considering its price, the Moto G is a great phone. 

sábado, 9 de novembro de 2013

LG G Pad 8.3 Review


LG has only had one attempt at making an Android tablet (the old Optimus Pad), and it was definitely a failed one. However, with LG's recent success in the smartphone department, it was only a matter of time before they took another shot at the tablet market, and so we have today the LG G Pad 8.3. As the name suggests, the LG slate falls within the 7"-8" segment, and that puts it in direct competition with the iPad mini and the Nexus 7. With a 8.3" display of 1920 x 1200 resolution, a powerful, if not slightly outdated, Snapdragon 600 processor and a reasonable starting price of $349, the G Pad 8.3 might be just what LG needs to gain some market share in the tablet space.

LG G Pad 8.3 Apple iPad mini 2 Google Nexus 7 (2013)
 Body   217 x 126.5 x 8.3mm, 338g   200 x 135 x 7.5mm, 331g (Wi-Fi)/341g (LTE)  200 x 114 x 8.7mm, 290g (Wi-Fi)/299g (LTE)
 Display   8.3" IPS LCD 1920 x 1200 (273ppi)  7.9" IPS LCD 2048 x 1536 (324ppi)  7" IPS LCD 1920 x 1200 (323ppi) w/ Corning Gorilla Glass
 Storage   16/32 GB, 2 GB RAM (microSD expandable)  16/32/64 GB, 1 GB RAM  16/32 GB, 2 GB RAM
 Connectivity   Wi-Fi  Wi-Fi, GSM (2G), HSDPA (3G), LTE (4G)  Wi-Fi, GSM (2G), HSDPA (3G), LTE (4G)
 Camera (Rear)  5 MP with HDR and 1080p@30fps video  5 MP with HDR and 1080p@30fps video  5 MP with 1080p@30fps video
 Camera (Front)  1.3 MP  1.2 MP with 720p@30fps video  1.2 MP
 OS  Android 4.2.2  iOS 7  Android 4.3
 Processor  Qualcomm Snapdragon 600 APQ8064 (Quad-core Krait 300 @ 1.7GHz + Adreno 320 GPU)  Apple A7 (Dual-core Cyclone @ 1.4GHz + PowerVR G6430 GPU)  Qualcomm Snapdragon S4 Pro (Quad-core Krait @ 1.5GHz + Adreno 320 GPU)
 Battery  Li-Ion 4,600 mAh  Li-Po 6,430 mAh  Li-Ion 3,950 mAh
 Starting Price  $349 (16 GB)  $399 (16 GB)  $229 (16 GB)


Design

One of the best things about the G Pad 8.3 is its amazing design. Many elements of the G Pad 8.3's design are somewhat similar to the iPad mini, for instance, the narrow side bezels and the aluminium construction. For its size, the G Pad 8.3 is very thin. Measuring just 8.3mm (yeah, just like the name of the tablet and the size of the display), it's slightly thinner than the 2013 Nexus 7, but still a bit thicker than the iPad mini. The G Pad 8.3 also weighs 338g, so it's significantly heftier than the Nexus 7 (of course, the Nexus 7 has a much smaller display and battery), and a few grams heavier than the new iPad mini (albeit with a much smaller battery than the iPad mini's). It's clearly not as svelte as the iPad mini, but for its size and price it's still very thin and light.

The G Pad is one of the few Android tablets that have a back cover made of aluminium. In the case of the G Pad, it's a brushed aluminium finish. On the very center, oriented vertically, is an LG logo, and the right side of the back contains one speaker, decently spaced apart. Obviously, the landscape positioning of the two speakers means you'll only get a stereo effect when you're holding the tablet in landscape mode, which makes sense, since watching videos and playing games is usually done in landscape mode. On the top-left corner sits a 5 MP camera that can shoot up to 1080p@30fps video. 

The front of the tablet makes it look a lot like a blown up LG G2. The 8.3" display is of IPS technology, which means excellent viewing angles and good color reproduction. The 1920 x 1200 resolution results in a very crisp pixel density of 273ppi. While the display is extremely sharp and it's almost impossible to be able to discern individual pixels with the naked eye, it still falls short of the iPad mini 2 and the 2013 Nexus 7, which have displays of 323ppi and 324ppi, respectively. While the difference between 273ppi and 323ppi sounds big, in most cases it's very hard to notice a difference in sharpness between them. 

Performance

That is the area where LG has compromised to keep the price of the G Pad 8.3 low. While lately we've only seen flagship devices be powered by the latest and greatest SoCs, like the Snapdragon 800 or the Tegra 4, the G Pad 8.3 sports a more modest Snapdragon 600 SoC. This processor is composed of four Krait 300 cores running at up to 1.7GHz plus an Adreno 320 GPU. This means that the G Pad will perform considerably worse than the iPad mini 2, but will still match the 2013 Nexus 7 on that area. While the G Pad is nowhere close to the current flagships in terms of processor power, it would be a lie to say that it's slow by any means. As long as LG doesn't bloat its custom UI too much (which it hasn't done), the G Pad 8.3 should offer smooth performance at all times.

Conclusion

LG's return to the tablet market has potential to be great. The G Pad 8.3, aka LG's first shot at making a tablet in years, excels in its design with a sufficiently thin and light aluminium chassis and has an excellent display. LG's choice of using a slightly older processor in the G Pad 8.3 might be a deal breaker to some, though. Priced at $349 for 16 GB, it isn't exactly overpriced, but it's not that cheap either, considering what it offers, but still, the G Pad 8.3 is currently the best 8-inch Android tablet available. If you can afford to spend an extra $50 though, I think the iPad mini 2 will be a better alternative when it becomes available. 

terça-feira, 5 de novembro de 2013

Google Nexus 5 Review

The Nexus 5 smartphone has had so many leaks that it barely needed an official announcement. Still made by LG, the latest Nexus smartphone brings all of the expected upgrades; a larger display with a higher resolution, a faster processor, etc. The Nexus 5 is also the first device to ship with Android 4.4 KitKat, which brings a lot of important changes, including a more refined UI. While the Nexus 5 doesn't have anything that distinguishes it from other flagships, it's price tag is very appealing as always, and the pure Android experience may be more appealing to some users than competitors' modified software. 

Google Nexus 5 Apple iPhone 5s LG G2
 Body   138 x 65 x 8.6mm, 130g   124 x 59 x 7.6mm, 112g   138.5 x 71 x 8.9mm, 143g 
 Display   4.95" True HD-IPS+ 1920 x 1080 (445ppi) w/ Corning Gorilla Glass 3  4" IPS 1136 x 640 (326ppi) w/ Corning Gorilla Glass  5.2" True HD-IPS+ 1920 x 1080 (424ppi) w/ Corning Gorilla Glass 2
 Storage   16/32 GB, 2 GB RAM  13/32/64 GB, 1 GB RAM  16/32 GB, 2 GB RAM
 Connectivity   Wi-FI, GSM (2G), HSDPA (3G), LTE (4G)  Wi-FI, GSM (2G), HSDPA (3G), LTE (4G)  Wi-FI, GSM (2G), HSDPA (3G), LTE (4G)
 Camera (Rear)  8 MP with OIS, LED flash and 1080p@30fps video  8 MP with dual-LED flash, 1/3" sensor size, 1.5µm pixel size, HDR, 1080p@30fps and 480p@120fps video  13 MP with OIS, LED flash, HDR and 1080p@60fps video
 Camera (Front)  1.3 MP  1.2 MP and 720p@30fps video  2.1MP and 1080p@30fps video 
 OS  Android 4.4 KitKat  iOS 7  Android 4.2.2 Jelly Bean
 Processor  Qualcomm Snapdragon 800 MSM 8974 (Quad-core Krait 400 @ 2.3GHz + Adreno 330 GPU)  Apple A7 (Dual-core Cyclone @ 1.3GHz + PowerVR G6430 GPU)  Qualcomm Snapdragon 800 MSM 8974 (Quad-core Krait 400 @ 2.3GHz + Adreno 330 GPU)
 Battery  Non-removable 2,300 mAh
Talk time: 17hrs
Standby time: 300hrs
 Non-removable 1,560 mAh
Talk time: 10hrs
Standby time: 250hrs
 Non-removable 3,000 mAh
Talk time: 17.5hrs
Standby time: 900hrs
 Starting Price (Off-contract)  $349 (16 GB)  $649 (16 GB)  $549 (16 GB)


Design



The Nexus 5 may be cheap, but its design doesn't look very cheap at all. While it may not be as premium as the iPhone 5s with its aluminium build, it's still solidly built. The back of the smartphone takes a leaf from the 2013 Nexus 7's design with a matte finish, sold in either black or white. A large Nexus logo is rather awkwardly placed horizontally on the center, accompanied by a small, vertically oriented LG logo on the bottom. An 8 MP camera, which by the way slightly protrudes from the chassis, sits on the top left of the device, accompanied by an LED flash below the camera.

The phone's design isn't very rectangular and consists of slightly curved sides. The front, of course, consists mostly of the 4.95" 1080p display. The display is in line with what is expected from a flagship device nowadays, no more, no less. As the Nexus 5 is based on the LG G2, the bezels on either side of the display are very narrow, while the top and bottom bezels are, well, regular for a smartphone. 

The Nexus 5 isn't exactly the skinniest flagship smartphone available. Measuring 8.6mm thick, it's considerably thicker than the iPhone 5 and 5s, and also thicker than Samsung's Galaxy S4 (7.9mm). It's thinner than the LG G2, though. Nevertheless, while it may not be the thinnest, you can't possibly call the Nexus 5 thick. After all, that extremely attractive price tag requires some minor compromises, and anyway, for a $349 phone, the Nexus 5 is doing very well on the thinness department. 

The Nexus 5, weighing 130g, isn't lighter than the iPhone 5 and 5s (of course, it has a much larger display and battery), but is one of the lightest 5" flagships, as it's considerably lighter than the LG G2 (143g) and has the same weight as the Galaxy S4. Not bad for a phone with such a low price. 

Performance

The Nexus 5 is but another phone that enjoys the extreme power offered by the Snapdragon 800 processor. Powered by four Krait 400 cores clocked at 2.3GHz and the monstrous Adreno 330 GPU, you're pretty much dealing with one of the absolute fastest smartphones available. That, combined with the trimmed down Android 4.4 KitKat OS and the absolute lack of any OEM customizations and bloatware, gives the Nexus 5 impeccable fluidity and performance. 

Conclusion

The Nexus 5 isn't an attempt to revolutionize the smartphone market through fingerprint sensors and weird hand and eye gesture controls and whatnot. Quite the contrary, it's supposed to be a basic smartphone with flagship qualities, achieving success through the simplicity of its hardware and user interface. The exclusion of all those bells and whistles is what allows for its very low price, and for some people, that may be just about perfect.

Some people don't need, or don't want, a bunch of extra hardware and software features they'll barely ever use on their phones, in other words, some people just need a powerful yet easy to use phone, and that is the space the Nexus 5 intends to fill in. And it does so very well. This phone has the basics a flagship requires nowadays, a 5" display of 1080p resolution and a Snapdragon 800 processor, and also has a basic, unmodified OS, and that's pretty much it. 

If all you want from a phone is for it to provide a fast, fluid experience for all use cases, from texting to gaming and watching videos, I would strongly recommend the Nexus 5. I would only recommend you to get another phone if basic isn't your kind of thing, that is, if you like the complexity of OEM-modified UIs and nifty hardware extras like fingerprint sensors. But the Nexus 5 is, with no doubt, the best basic smartphone flagship this year.

domingo, 27 de outubro de 2013

Apple iPad Air Review

As the holiday season approaches, we have today the announcement of the next iPad iteration. It's not called the iPad 5, it's the iPad Air. I suppose the 'Air' name kind of gives away its main changes over its predecessor: A thinner, lighter, and smaller design. Of course there are other improvements in tow, but the big identifier of the iPad Air is its new chassis. Other changes from the iPad 4 include a faster A7 processor and improved LTE connectivity.

Unfortunately, the rumors that the new iPad was going to include the Touch ID fingerprint scanner  didn't pan out. Perhaps it's for the best; I doubt many people would find it useful on a tablet.

Apple iPad Air Samsung Galaxy Note 10.1 (2014) Apple iPad 4
 Body   240 x 169.5 x 7.5mm, 469g (Wi-Fi)/ 478g (LTE)  243 x 171 x 7.9mm, 540 (Wi-Fi) / 547 (LTE)  241 x 186 x 9.4mm, 652g (Wi-Fi) / 662g (LTE)
 Display   9.7" IPS LCD 2048 x 1536 (264ppi)  10.1" Super Clear LCD 2560 x 1600 (299ppi)  9.7" IPS LCD 2048 x 1536 (264ppi)
 Connectivity   Wi-Fi, GSM (2G), HSDPA (3G), LTE (4G)  Wi-Fi, GSM (2G), HSDPA (3G), LTE (4G)  Wi-Fi, GSM (2G), HSDPA (3G), LTE (4G)
 Storage  16/32/64 GB, 1 GB RAM  16/32/64 GB, 3 GB RAM 16/32/64 GB, 1 GB RAM
 Camera (Rear)  5 MP with face detection and HDR, 1080p video 8 MP with LED flash, face and smile detection and 1080p video  5 MP with face detection and HDR, 1080p video 
 Camera (Front)  1.2 MP with face detection, 720p video  2 MP, 1080p video 1.2 MP with face detection, 720p video
 OS  iOS 7  Android 4.3 Jelly Bean  iOS 7
 Processor Apple A7 (Dual-core Cyclone @ 1.3GHz + PowerVR G6430) Wi-FI model: Exynos 5 Octa 5420 (Quad-core Cortex-A15 @ 1.9GHz/Quad-core Cortex-A7 @ 1.3GHz + Mali-T628)
LTE model: Qualcomm Snapdragon 800 MSM8974 (Quad-core Krait 400 @ 2.3GHz + Adreno 330)
Apple A6X (Dual-core Swift @ 1.4GHz + PowerVR SGX 554MP4)
 Battery  Non-removable 8,760 mAh  Non-removable 8,220 mAh  Non-removable 11,560 mAh
 Starting Price  $549 $499  Discontinued (Previously $499)
 Included Accessories  S Pen stylus


Design


















The iPad Air brings with it the biggest overhaul to the iPad design since the introduction of the iPad 2. This time around, the iPad Air borrows the design of the iPad mini: the edges are no longer tapered, and the back is made of the same aluminium that has always covered the iPad, however, this time it'll be available in either Space Gray or Silver. The front is very similar to previous iPads, except that the side bezels are much narrower, making the device easier to hold.

Numerically speaking, the iPad Air is very slim. Weighing just 469g for the Wi-Fi model, and measuring just 7.5mm thick, the iPad Air joins the ranks of the Xperia Tablet Z. The Tablet Z, while still slightly thinner, is also slightly heavier than the iPad Air. But for the power it packs, the iPad Air is impressively thin and light. Of course, Apple had to reduce battery size significantly from the iPad 4 to reach this level of slimness, however Apple is still claiming 10 hours of straight use, so I assume they're relying either on lower power consumption from the A7 chip and/or on optimizations within iOS 7 to use less power to make that claim. Still, whether the iPad Air can still deliver as much battery life as the iPad 4 with a smaller battery is something we'll only find out when the device is up for sale. 

Performance

We still have no benchmarks on the A7 chip used on the iPad Air. Of course, I could just put some iPhone 5s benchmarks here, since it also has the same A7 processor, but I think those could turn out to be inaccurate since I suspect Apple will increase GPU clocks on the iPad Air to handle the tablet's very high resolution. Either way, with a dual-core configuration of Apple's home-brewed Cyclone cores, based on ARMv8 64-bit architecture, at a clock speed of (probably) 1.3GHz, plus a OpenGL ES 3.0-supporting PowerVR G6430 graphics processor, the iPad Air will most probably take the top spot in most benchmarks again. Whether it'll be able to beat those monstrous Snapdragon 800 devices or not, that remains to be seen, but you can be sure it's a huge improvement over last year's iPad 4. 

Conclusion

The iPad Air isn't really so different from the iPad 4. There's the same display (not that I have any complaints about that), same camera module and RAM capacity. But the few changes it makes are very significant. The iPad Air sets itself as one of the thinnest and lightest full-sized tablets on the market, and the reduction of side bezels are very appreciable. As the iPad is a very good form factor for gaming, and Apple knows it, the iPad Air brings notable performance improvements that should maintain the iPad's spot as the fastest ultra-mobile device. 

The iPad Air will be available for sale as of November 1, and will sell for $499 for the 16 GB version. Storage increments will cost $100 and LTE connectivity will cost you a $130 premium. While I believe this to be some pretty steep prices, I think the price is worth what you get. If the iPad Air is too pricey, but you still want the big iPad experience, the (very) old iPad 2 is sticking around for $399 (at which point I'd recommend getting a similarly priced Android tablet, like the Nexus 10, which greatly outperforms the iPad 2 in almost every way), and if you want the iPad experience in a smaller package, you could consider the $399 iPad mini 2 (although there are comparable Android alternatives for much less), or the original iPad mini for $299.  

domingo, 13 de outubro de 2013

Sony Xperia Z1 Review


As good camera quality has become a trend in smartphones this year, it was only a matter of time for some manufacturers to take this new trend very seriously, for example, Nokia with its Lumia 1020 and its monstrous 40 MP camera. Sony is the next OEM to ship a smartphone with a gorgeous camera, in this case, the Xperia Z1. Very similar to the Xperia Z we've seen at the beginning of the year, the Z1 is a refresher that adds a faster processor, an impressive 20.7 MP rear camera and a larger battery to the flagship smartphone.

Sony Xperia Z1 Sony Xperia Z
Body  144 x 74 x 8.5mm, 169g
 IP58 certified (dust-proof and water-proof for up to 1 meter for 30 minutes)
 139 x 71 x 7.9mm, 146g
 IP58 certified (dust-proof and water-proof for up to 1 meter for 30 minutes)
Display  5" 1920 x 1080 (441ppi) Triluminos with X-Reality engine 5" 1920 x 1080 (441ppi) with Mobile BRAVIA Engine 2
Connectivity GSM, HSDPA, LTE GSM, HSDPA, LTE
Storage 16 GB, 2 GB RAM 16 GB, 2 GB RAM
Ports microSD (up to 64 GB), microUSB microSD (up to 64 GB), microUSB
Camera (Rear) 20.7 MP with Sony Exmor RS image processor, 1080p video + LED flash 13.1 MP,1080p video + LED flash
Camera (Front) 2 MP, 1080p video 2.2 MP, 1080p video
Battery Non-removable 3000 mAh
Talk time: 14 hours
Standby time: 880 hours
Non-removable 2330 mAh,
Talk time: 14h
Standby time: 530 hours
Processor Qualcomm Snapdragon 800 MSM8974 (Quad-core Krait 400 @ 2.2GHz + Adreno 330) Qualcomm Snapdragon 600 APQ8064 (Quad-core Krait 300 @ 1.5GHz + Adreno 320)
OS Android 4.2 Jelly Bean Android 4.2 Jelly Bean


Design


The Xperia Z1 follows the same design language used in all 2013 Xperia devices. The shape of the device is plainly rectangular and is slightly thicker and heavier than the Xperia Z, no doubt due to the monstrous camera and the larger battery, measuring 8.5mm thick and weighing 169g. Comparing to other 5" flagships the Xperia Z1 is pretty hefty, but that doesn't mean it's uncomfortable to hold.


As with the norm for 2013 Xperia smartphones, the Z1 has a rather stylish-looking glossy polycarbonate back, available in black, white or purple colors. The top left edge of the back houses that beastly 20.7 MP rear camera, and just under it is the LED flash. The only complaint I have with the Xperia Z1's design is that the bezels, especially the top and bottom bezels, are considerably wider than what other manufacturers have achieved (recalling the LG G2 and its almost bezel-less design). The thicker-than-normal left and right bezels make the phone wider and less comfortable to hold. Large bezels and heftiness aside, I still consider Sony's new design concept one of the most stylish designs this year. 

Display

Much like the Xperia Z and most of 2013's flagships, the Xperia Z1 has a large 5" display with a crisp 1920 x 1080 resolution (441ppi). What's different in the Z1 is that is packs some new display technologies, specifically, TRILUMINOS display technology, which enhances the color reproduction spectrum and producing bright, colorful images, and an X-Reality picture processing engine, which analyses the content of pictures, videos, and games and makes them clearer, sharper and more colorful. So while the basic specs of the display remain unchanged, Sony has included some new display technologies to bring clearer, more colorful content into the screen. 

Camera


The biggest selling point of the Xperia Z1 is, no doubt, its camera, and it does impress. Sure, the camera doesn't protrude from the device like the Lumia 1020, and the rather small camera lens would make you think its another boring old 13 MP shooter, but don't judge this 20.7 MP beast just by its minimalism. Aside from the higher pixel count, Sony is also borrowing from its compact digital camera technology, integrating a large 1/2.3" image sensor with Exmor RS technology, ensuring excellent low-light shots with little grain and vibrant colors. The Xperia Z1 also utilizes Sony's excellent G Lens of F/2.0 aperture, and to back up these powerful optical instruments is a BIONZ image processing engine, which enables noise reduction, as well as intelligence exposure and white balance adjustments automatically, Motion Detection, which alters the camera shutter speed to greatly reduce motion blur other visual treats.


The result is a nearly perfect camera on your smartphone. Not only is the 20.7 MP a very high resolution, per-pixel quality is the best due to the G Lens' F/2.0 aperture and the Exmor RS image sensor, both of which help more light to pass through the camera, enhancing low-light shots, reducing noise in low-light situations and greatly aiding color reproduction, creating the most vibrant shots. Like that wasn't already enough, the BIONZ ISP takes digital image processing to its best, eliminating motion blur, and ensuring the best exposure and white balance settings for every shot. All that comes without having a bulbous camera lens protruding from the device, like in the Lumia 1020 or, even worse, in the Samsung Galaxy Camera. Many of you might just not care about this, but if you want a smartphone with an excellent camera without sacrificing portability, the Xperia Z1 is the perfect phone for you.

Performance

Like many flagship refreshers coming out this quarter, the Xperia Z1 upgrades its processor to a monstrous Snapdragon 800 SoC. While this isn't the highest binned Snapdragon 800, it still packs a lot of power. The Xperia Z1's Snapdragon 800 MSM8974 consists of four Krait 400 CPU cores clocked at 2.2 GHz plus an Adreno 330 GPU at 450 MHz. That puts it in line with the absolute fastest smartphones available.

Conclusion

The Xperia Z1 is, no more, no less, than a refresher of the Xperia Z. It builds upon the already proven smartphone solution with a new processor, a better display, a larger battery, and it gives it something to distinguish itself from other flagships: an excellent camera, which incorporates years of development in compact camera technology into a smartphone camera that not only has a high pixel count, but also boasts excellent per-pixel quality and takes advantage of advanced image signal processing, without making the sensor itself too large and without adding too much girth to the device.

If you're on the market for a flagship device, the Xperia Z1 should be near the top of your list. Personally, I have no big complaints about it, and I would recommend it to anyone unless you're particularly sensitive about a smartphone's size and weight. Without any major deficiencies, this smartphone is easily one of the best available, and if you consider camera quality an important factor, then look no further. 

sábado, 28 de setembro de 2013

Microsoft Surface Pro 2: Haswell CPU, still $899

The first generation of Surface tablets didn't sell nearly as well as Microsoft expected, so now Microsoft is trying to save its tablet platform with a new line of Surface tablets. The new Surface Pro 2 tablet brings an Intel Haswell Core i5 CPU, better battery life, and various changes to the innovative keyboard covers. Here's hoping that these changes are enough to bring Microsoft into relevance in the tablet market.













The chassis of the Surface Pro 2 is almost identical to its predecessor, except for the built-in kickstand now supporting the tablet at two different angles, and an upgrade from a full-sized USB 2.0 port to USB 3.0. The kickstand's two angles make it much more convenient to use, and is an appreciable improvement.

Under the hood, the only improvement the Surface 2 Pro brings is a Haswell-based Intel Core-i5 CPU, which means a lot of processing power for a tablet. Haswell's power efficient architecture means the tablet can last much longer on a single charge. The Surface Pro 2 also keeps the Pro Pen digitizer used in its previous model.

The Surface Pro 2 will run on Windows 8.1, so unlike the Surface 2, which runs on Windows 8.1 RT, it can run any legacy Windows application and isn't limited to the somewhat empty Windows Store. 


Last but not least, the new Surface tablets bring exciting new changes to their keyboard covers. There's the updated Touch Cover 2, which is now even thinner than last year's model, and has more accurate capacitive keys and has even backlit keys. There's also the Type Cover 2 (this one has physical keys), also lighter than its predecessor and also backlit. Finally, Microsoft is adding the Power Cover, which is like the Type Cover 2, but adds a secondary battery at the expense of extra thickness, giving the Surface tablets extra battery life.

The new Surface tablets are expected to be available during October. If you want a portable yet powerful and productive tablet, and you don't need to use any legacy Windows programs, the Surface 2 could suit you very well. It'll sell for $449 for the 32 GB version (although there'll be only about 16 GB of user-available storage) or $549 for 64 GB, without the keyboard included. If, however, you have (many) extra bucks to spend, and are willing to sacrifice thinness for more powerful internals and access to any legacy Windows app, go with the Surface Pro, which sells for $899 for 64 GB of storage and goes all the way to $1,799 for 512 GB storage, keyboard covers not included. In any case, the keyboard covers work for both tablets, and the Touch Cover 2 sells for $120, the Type Cover 2, for $130, and the Power Cover still has no pricing and will only be available next year. 

Microsoft Surface 2: Tegra 4 and 1080p display


The first-generation Surface RT didn't have nearly as many sales as Microsoft expected, and the Windows-on-ARM platform, Windows RT, was abandoned by pretty much every OEM that had invested on it. Now Microsoft is trying to save its tablet platform with a new line of Surface tablets. The Surface RT successor, the Surface 2, adds a high resolution display and a powerful SoC in a thinner, slightly lighter chassis. Here's hoping that these changes are enough to bring Microsoft into relevance in the tablet market.


The new Surface 2 is appreciably thinner than its predecessor. At 8.9mm, it's just as thin as the Google Nexus 10. The back casing is reminiscent of the original Surface RT, as it is still made of durable "VaporMg" magnesium, this time, however, the metal back has a much lighter gray color, as opposed to the Surface RT's dark gray. The back camera has gone from 1.2MP on the original Surface RT to 5MP on the new model, with 1080p video capability. The built-in kickstand makes an appearance again, but this time it can support the tablet at two different angles, making it way more convenient to use. The ports on the tablet include a full-sized USB 3.0 port, a microSD card slot, and on the bottom, magnetic pins for the keyboard covers. The front is pretty much identical to the original Surface RT. The 10.6" ClearType 1080p display is surrounded by large enough, though not too large bezels, and above the display is the 3.5 MP rear camera which also features 1080p video recording. Below the display is the usual capacitive Windows button. 

The Surface 2's display, like the Surface RT's, is pretty large for a tablet. At 10.6 inches, it's slightly larger than the usual Android tablet. For that reason, it's pretty hefty, weighing 675g, even more than the iPad 4. The display features ClearType technology, also used in last-year's Surface tablets, and that means that the display's various layers are laminated into a single layer, reducing glare. This should be very appreciable, especially when trying to use the tablet outdoors. The 1080p resolution isn't the highest resolution on a tablet, since the latest iPads and Android tablets have considerably higher resolutions, and the larger-than-usual display results in an ok pixel density of 208 ppi. It may not be the highest pixel density on a tablet, but it's still very crisp. 

Under the hood is the powerful NVIDIA Tegra 4 processor. That means the Surface 2 is powered by four Cortex-A15 cores clocked at 1.7GHz and a beastly 72-core GeForce GPU. The powerful SoC is fitted with 2 GB of RAM. Though the SoC is very powerful, Microsoft still claims up to 10 hours of video playback for the Surface 2.

The ARM-based SoC means the Surface 2 runs on the Windows 8.1 RT operating system, which unfortunately didn't see much success last year. Windows 8.1 RT is essentially just like Windows 8.1, except it can only run apps from the Windows Store, and cannot run legacy Windows Apps. Unfortunately, the Windows Store has still not matured very well, and is missing some essential apps, like Instagram, which might make the operating system a deal-breaker for people who want to do more than web browsing and working with Office 2013. 

Last but not least, the new Surface tablets bring exciting new changes to their keyboard covers. There's the updated Touch Cover 2, which is now even thinner than last year's model, and has more accurate capacitive keys and has even backlit keys. There's also the Type Cover 2 (this one has physical keys), also lighter than its predecessor and also backlit. Finally, Microsoft is adding the Power Cover, which is like the Type Cover 2, but adds a secondary battery at the expense of extra thickness, giving the Surface tablets extra battery life.

The new Surface tablets are expected to be available during October. If you want a portable yet powerful and productive tablet, and you don't need to use any legacy Windows programs, the Surface 2 could suit you very well. It'll sell for $449 for the 32 GB version (although there'll be only about 16 GB of user-available storage) or $549 for 64 GB, without the keyboard included. If, however, you have (many) extra bucks to spend, and are willing to sacrifice thinness for more powerful internals and access to any legacy Windows app, go with the Surface Pro, which sells for $899 for 64 GB of storage and goes all the way to $1,799 for 512 GB storage, keyboard covers not included. In any case, the keyboard covers work for both tablets, and the Touch Cover 2 sells for $120, the Type Cover 2, for $130, and the Power Cover still has no pricing and will only be available next year. 

domingo, 15 de setembro de 2013

Apple iPhone 5s Review


Apple announced the anticipated successor to the iPhone 5, the iPhone 5s, along with the budget oriented iPhone 5c during its September 10 event. As the "5s" designation indicates, Apple's new iPhone brings incremental improvements to its predecessor.


The iPhone 5s has an almost identical design to the iPhone 5, except for its color options. The 5s is available in white, gray and gold colored aluminium. Like the iPhone 5, the 5s is 7.6mm thick and weighs 112g. The rest is pretty much identical to the iPhone 5.

Apple has added two very interesting features to the iPhone 5s: a dual-LED flash, where each LED has a different color temperature, and software-based measurements tell with what intensity should each of the LEDs light up in order to create a natural-looking lighting. Also, while the rear camera is still 8 MP, in an age where 13 MP cameras are a must for a flagship, and there are even 41 MP bearing smartphones. Apple is compensating for the unchanged image resolution by increasing pixel size, making the optical sensor 15% larger. HTC used the very same strategy with the HTC One. Other details about the camera include an unsurprising 1080p video capture capability and one cool new feature: An option for 120fps 720p video recording, which then gets played back at 30fps to create a nice Slow Motion effect.

The other cool new feature of the iPhone 5s is the Touch ID fingerprint sensor. Basically, the iconic Home button has been overhauled, and now consists of a sapphire crystal layer on the top, beneath which is a fingerprint scanner, so that you no longer need to protect your iPhone with a password or PIN; just put your thumb over the Home button and, given that you've registered your own fingerprints on the phone, voila, your iPhone unlocks. That is what I consider to be the most innovative feature of the iPhone 5s. 

Changes aside, the iPhone 5s still has the same Gorilla Glass-coated 4-inch 1136 x 640 (326ppi) IPS display from the iPhone 5, which, by today's standards, is far too small for a flagship smartphone. 

Under the hood, the iPhone 5s also packs some notable improvements over its predecessor. Battery capacity is slightly increased, but what takes the spotlight is the new Apple A7 chip. One rather remarkable accomplishment is that the A7 is the first smartphone processor based on the ARMv8 ISA. This means that the A7's CPU is a 64-bit CPU; a first in any mobile device. SoCs based on ARMv8 were only supposed to start appearing in the next year or two, but Apple has beaten everyone to it. A 64-bit CPU doesn't sound like it'll be very useful on a mobile device (Apple won't need to make an iPhone with more than 4 GB of RAM in years, probably), and the performance gains it brings are minimal for most smartphone usage scenarios, but it does pave the way for the future of iPhone. Other than the architecture, Apple didn't specify any details about the A7's CPU (what a surprise). They only said that it's performance is double than the iPhone 5's A6 processor. That should roughly put it on par with the Snapdragon 600, but significantly behind the Snapdragon 800 and the Exynos 5 Octa. On the GPU side, Apple went on to say that the GPU is also twice as powerful as the iPhone 5's and that it supports OpenGL ES 3.0. The support for OpenGL ES 3.0 can only mean that Apple is moving away from the PowerVR SGXMP architecture it's been using since 2011, and possibly adopting ImgTech's new PowerVR series, codenamed Rogue. 

Last but not least, the iPhone 5s will be shipping with the overhauled iOS 7 and is expected to become available this month with the usual 16, 32 and 64 GB storage options. 

terça-feira, 27 de agosto de 2013

HP SlateBook x2 Review: A Good Tablet Plagued by Too Many Design Flaws

HP hasn't had many shots at making tablets yet. Their previous release, the Slate 7 was rather disappointing, but I must admit I felt excited when they announced their 10-inch Tegra 4-powered, Full HD Android tablet/notebook hybrid. It was especially exciting for me to see that both the tablet and keyboard would sell for a reasonable $479.99 price tag. Unfortunately, though, the SlateBook x2 turned out to be good only in theory, because while the device looks great on paper, it turned out to be plagued by so many design flaws it ruined my expectations for the device, making it not worth the $480 price tag.


I actually quite like the industrial design HP used here. The back of the tablet is made of a nice-looking plastic, and is available in two shades of grey (* wink *), light and dark grey. A rather large Hewlett-Packard logo is etched on the center, and on the top-center of the back is the 1080p-capable rear camera. HP did a rather odd thing here: they opted to place the power button and volume rocker at the left and right edges of the back of the device. This makes the buttons considerably easier to reach when you're holding the tablet in landscape, but it still looks a bit awkward.

On the front, the 10-inch 1920 x 1200 display is surrounded by not too large nor too narrow bezels. I actually think that this is the ideal bezel size for a 10-incher. Above the display is the 720p-capable front-facing camera and the ambient light sensor. Below the display is a small, centered HP logo (why do OEMs usually insist on putting two logos on their devices?), and below it, on either edge of the device is a speaker grille. Overall, I like their design language, at least for the tablet only.

Every once in a while I review a device, and I see design flaws that are so obvious that I realize how little effort some OEMs make to produce a decent product. The SlateBook x2 is once such victim of its OEM's carelessness, because when you dock the tablet into the keyboard, the microSD card slot and the headphone jack become inaccessible, because the dock connector is in the same side of the tablet as these two ports. You can probably get past the microSD slot's positioning quite easily, but c'mon, I'd like to be able to plug in my headphones and have the keyboard docked at the same time. Additionally, the speaker grilles, also located on the bottom end of the tablet, also get hidden when the keyboard is docked. Thankfully, this doesn't affect the sound quality too much, but come on HP, it's common sense. However, the keyboard dock is otherwise well designed. It looks nicely crafted, and the multi-touch pad is slightly wider than what we usually see in 10-inch keyboard docks. Typing on it should feel more or less the same than it would on any other 10-inch hybrid (cramped, but still usable).

HP didn't offer any numbers on weight and thickness of the tablet only and, probably to emphasize that the dock is an essential part of the product, only gave us the numbers referring to the tablet plus the dock. With the dock on, the device weighs an OK 1.29 kilograms and is relatively thin, at 0.81". 

On paper, you'd think the device's display is pretty good. After all, the LED-Backlit 10.1 inch unit has a respectable resolution of 1920 x 1200 (224ppi). But the display's sharpness isn't the problem, it's the color accuracy that's way off. Basically, the SlateBook x2 can't reproduce anything close to white. When rendering web pages with white backgrounds, you'd see a distinct yellow tinge instead of white. And I'm not saying the display's white temperature is a bit warm, I'm saying it's a distinct yellow. The color inaccuracy basically ruins the display for most uses. 

Under the hood, the device is, again on paper, a very capable one. That's because the SlateBook x2 houses NVIDIA's state-of-the-art Tegra 4 SoC, accompanied by 2 GB of DDR3L-1600 RAM. If you don't know/remember, the Tegra 4 is a 28nm SoC consisting of a quad-core ARM Cortex-A15 CPU clocked at 1.9GHz (this tablet is limited to 1.8GHz though), plus a power saver Cortex-A15 companion core which is limited to 825 MHz and is designed to handle light tasks, increasing battery life. The powerful CPU is accompanied by an equaly powerful 72-core GeForce GPU and dual-channel DDR3L @ 1899 MHz. With such powerful specs, you'd expect the SlateBok x2 to be blazing fast, but if Android Jelly Bean and Project Butter taught me something, is that software is as important as the hardware for a device's speed, and the SlateBook x2 further proves that, because despite having a very capable processor, the tablet still feels slow at times. For example, apps take longer than usual to open. If it's not a software issue, I'd say that the problem is slow storage transfer rate (they were rather mediocre in benchmarks). Gaming performance is not as bad in the SlateBook x2, as it can produce very similar benchmark results to other Tegra 4 devices (the NVIDIA Shield is still ahead, though, probably because it has a cooling fan), hence gaming performance shouldn't be a problem, especially at 1080p (Tegra 4 can handle 2560 x 1600 resolutions well, so it can handle 1080p even better). 

The SlateBook x2 runs on stock Android 4.2.2 (the only customization is a couple of HP ultilities installed). The $480 price will get you the tablet, the keyboard, and 16 GB of storage (expandable through the microSD card slot). I think its nice that the $480 price tag is for the keyboard included. But still, the truth is that HP's tablet has potential; it has a crisp screen, a nice looking industrial design, just about the fastest SoC available and that useful keyboard dock, but it has so many design flaws that ruin the user experience of the device. The saddest part is that these flaws are very obvious and pretty easy to remedy, which shows that HP didn't care much about making the device good. Due to its flaws I strongly recommend other tablets at the same price point, even if they don't have a keyboard dock included, for example the Sony Xperia Tablet Z, the iPad 4 or the even cheaper Google Nexus 10.